snailedit: (0)
Mira ([personal profile] snailedit) wrote in [personal profile] cartesio 2018-05-13 07:47 pm (UTC)

Thanks for everything, mods! I had a great time culpriting for you. Here are my thoughts.

1. I didn't wind up top-leveling, but I do think the locked post was a bit of a deterrent towards that on 'Thursday' only. I don't have a problem with reveals being left til the IC time they occur, though since this was a mock trial that only lasted a week, it probably could have been done sooner so people would could get the most out of them.

2. I was okay with the 1:2 ratio. In fact I really thought it was kind of neat how the 'mission' was able to factor into Naoto's alibi.

3. My personal opinion is that the evening would be nice if you're willing to do it at night! It just jives better with my schedule.

Misc:

As a culprit, I'm really satisfied with how this case went! In a scapegoating game, it should be considered valid for the culprit to get away with murder or to come close. That should be the culprit's goal, just as it's the village's goal to catch them. Compared to the everyone-dies style, it's fair to have a higher standard of mystery solving, and it's BETTER if the critical evidence is well hidden. People should have to think outside the box and solve the murders. That's what we are here for.

I think the one thing that I immediately saw your trial as lacking, however, is an IC way for all characters to examine the evidence rather than wait to have it presented to someone. Because this case relied on subtle evidence, there should have been an easier way for characters to look it up. Because even though Waver suggested a residue check and Faba pointed out that the scented and unscented removers existed, no one really paid attention. If it was all compiled IC though, it would hopefully have been easier to revisit later in the trial.

Here are some examples of this format:

Findings in trials from Murder Manor
The mail room in investigations from Parasomnia
XAMINE app in 15 Strangers R2 (the way Joey and Dio did it is the best imo since it had IC information AND a link to the part of the thread they found it in.)

You really need something like this to make the evidence ICly accessible by all characters. Otherwise you wind up waiting for someone else's character (usually the one who found the evidence) to post it before you can discuss it, and it leads to stalling. Plus I think it makes people think harder about it if they have to write down what the evidence is themselves.

However, I remember you were debating between whether to have a suspect list or not in your game. Seeing how confused everyone was, perhaps a suspect list is something to reconsider. I'm not personally sure if it would have made this case better or not, since Will, Naoto and Alfin were the runner ups and I'm certainly not sure I would have guessed them as the outstanding ones - I can only guess how much more easy or hard it would have been if there had been hand selected suspects. It was interesting to see that happen organically, so I also kind of liked not having a suspect list. We maybe should not have made the third evidence 'profiling' though, seeing the way they constructed a completely unexpected one. Haha! So either a suspect list or higher priority for hard evidence might be the way to go?

There is also the fact that we had no actual character profiles in this mock trial so that may have contributed to the lack of things to go on. If we had a profile I might have been able to slip in that Mira likes fruity ice cream flavors. And etc. Really it's your call, but those are the ideas I have.

Thanks again for making this game and with luck I'll see you in the main round!

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